dynamic island android mod

Fixed an issue where the monster crop questline journal descriptions were mixed up. Added new winners for the first year egg hunt if the player loses. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Balanced all forage locations. Crafting most objects require different resources and more of them. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. SVE's first NPC farmer! Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. Added compatibility patches for the East Scarpe mod. Fixed an issue where entering the summit map on a horse glitched the scenery. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Joja quarry bridge reverted to a broken state. Further tweaked all question forks and side events. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). It's currently in a broken state and will require more time to fix. Fixed a bug where Lewis would walk through Willy at the SDV fair. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! Made several changes to SVE fish pond data. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. Players now must now unlock the island in order for Sophia's special order to appear. I forgot to put the event triggers back!). Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Several "secret maps" are now locked off until players meet certain conditions. Fixed an issue where Susan's special order raise honey sell price instead of mead. Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. Increased the rarity of four leaf clovers in the western cindersap forest. Fixed an issue where players got stuck in the Oasis building when using the desert totem. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Realistic gun effects=much harder aiming. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Radioactive Bass now have a chance of producing roe. Automatically improve performance and apply tweaks without having to edit files. A map of the British Large objects and buildings will now cast realistic shadows. Swapped Olivia's 6 heart and 8 heart events. Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. Puppyfish gave invisible lumber from their fish pond. Fixed the ambient sound effects in Morris' event when it was raining. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). Buffed rare fish spawns at shearwater bridge. Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Increased serpent spawns in the Crimson Badlands void zone. Marlon's shop will now be closed on Community Day. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Example: Alex talks about Dusty when he's in front of him. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example). Fixed a bug where players weren't receiving Susan's introduction letter. They've been replaced with new end dialogue for involved characters. Increased the rarity of Four Leaf Clovers. Leah's schedule on Sundays has been changed. Fixed an issue where the Summit had different weather. Nerfed Radioactive Bass fish pond produce. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. Fixed an issue where Morris had no 4 heart event end dialogue. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. Updated the display images on the mod page. Andy now works on his farm all day during the first of every season (except winter). Fixed an issue where Haley's house interior flooring clashed with some recolor mods. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Added more immersive detail to many maps. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. Players are no longer placed in the crossroad when entering from the south. Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. NPCs who attend have something unique to say every season, including marriage dialogue! Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Fixed some punctuation errors in a couple events. Touched up Alesia's, Isaac's, and Scarlett's portraits. Fixed an issue where Andy still visited Aurora Vineyard if players refurbished it, trampling their crops and decorations. Fixed compatibility issues with several mods. Added a new marriage schedule for Sophia. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Added many additions to the Joja Mart shop. in their social menu upon questline completion. Nerfed the Rapier's maximum damage and critical rate. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Perfect for players who want to use Calico Desert for placing objects. It'll now correctly trigger in Pelican Town. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. Install hundreds of mods with the click of a button. Fixed glitched tiles in the forest, summit, and IF2R maps. Changed how the Jenkin's Residence casts shadows. and ?? Fixed an issue where players got stuck during Shane's 4 heart event. Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Fixed an issue where players couldn't complete the railroad boulder removal quest. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. Simply entering the building upon removing the gated debris is now the only requirement. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. Fixed a bug where Sophia didn't return home after running errands during marriage. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. !THIS MOD WILL NOT WORK FOR DEFINITIVE EDITION!!!!!!! Moved the Immersive Farm 2 Remastered download to the "optional" section. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Fixed an issue where mahogany trees could grow freely at ??? Fixed an issue where the player's farm warp rune emitted no light on Grandpa's Farm after the Joja ??? Added over 100 new locational messages! Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed. Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted. The winter star festival froze if Alex was the players secret Santa. Fixed an issue where the Wizard's spouse area was shifted up one tile. Fixed an issue where forage at the abandoned community garden didn't spawn. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Susan's 10 heart event added odd crafting requirements for some objects. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. Huge thanks to Shekurika and Moe from the Ridgeside Village development team! Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Changed Hank's internal namespace to fix a mod compatibility issue. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Fixed an issue where Gunther wasn't spawning correctly behind his counter. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Players obtained Sophia's trade secrets benefit upon marrying her. -The trash bear disappeared Dusty from his doghouse (poor Dusty). It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). Note that this will reset any configurations. Players MUST remove "Summit_Reborn" from their mods folder. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Toggling other IF2R configurations while playing on the "Sandbox" layout caused glitches. Fixed an issue where players couldn't correctly place themselves in the Wizard's bed. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Fixed an issue where Olivia loved "weeds" as a gift. Changed Shearwater Bridge dimensions (80x40 > 60x40). 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). Makes the greenhouse slightly larger with designated fruit tree spots. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Added CJB warps for Grandpa's Farm. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Added island warps to SVE CJB warps. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Added new forage locations and rebalanced several. Changed Crimson Badland skeleton, mummy, and slime appearances. This tree was preventing vision of the log and entrance to the secret woods, confusing players. This mod replaces every current Vendor to only sell all orange legendaries, crafting items, and ammo (credits to the AK47 for everyone Mod). Added Eemie's Recolor! Added compatibility for the Razolyn the Magnificent mod. Fixed a hard crash with Abigail's 14 heart event. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Victor now mentions players as father/mother if married to Olivia. Added a 4, 6, and 8 heart event for Martin. Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Fixed a bug where players experienced a black screen during Jas' western forest event. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse. A footnote in Microsoft's submission to the UK's Competition and Markets Authority (CMA) has let slip the reason behind Call of Duty's absence from the Xbox Game Pass library: Sony and Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. BLUNT WEAPONS DMG MODIFICATION.BLUNT WEAPONS DMG MODIFICATION.BLUNT WEAPONS DMG MODIFICATION.BLUNT WEAPONS DMG MODIFICATION. Players may now toggle fences (several areas), crop field appearances (grass or dirt), pet house, flowerbeds, outside table, and shed. It replaces corrupt serpents in the iridium quarry. Fixed an issue where Scarlett clipped into Sandy during Community Day. IDM Members' meetings for 2022 will be held from 12h45 to 14h30.A zoom link or venue to be sent out before the time.. Wednesday 16 February; Wednesday 11 May; Wednesday 10 August; Wednesday 09 November I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Originally developed as Facebook Chat in 2008, the company revamped its messaging service in 2010, and subsequently released standalone iOS and Android apps in August 2011. Fixed an issue where Gunther gave players the rusty key instead of Marlon. The event triggers between 12:00AM ~ 2:00AM. Added seven new fish found at shearwater bridge, ocean, and ???. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Fixed an issue where players could use Atlantes's warp before they entered the Wizard's basement. (Did a ninja hot fix to fix a bus stop map load issue). Microsoft is quietly building a mobile Xbox store that will rely on Activision and King games. Fixed an issue where players couldn't access ??? Added the Custom NPC Fixes framework as a required mod. Added better SVE spouse room compatibility for the Free Love mod. Fixed Victor's dialogue during the Stardew Fair. Fixed an issue where Kent showed up to Olivia's reception in year 1. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. Fixed miscellaneous glitched tiles and strings in several maps. Optimized forest crop patches, which were causing long first time loads. The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. Added three new maps: Crimson Badlands, Desert Railway, and ???. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Fixed a vanilla Penny event during her picnic where it could be triggered during rainy weather. Increased king salmon sell price (600g > 650g). Wizard's Tower will now properly display the update interior. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Added 2 new consumables (sold at Harvey's clinic). Fixed an issue where extra layers weren't displaying in the saloon. Fixed an issue where two bushes were glitched into each other at the mountain. !! This event is triggered from 8:00AM to 2:00PM, only during year 1. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Resampled the "Atlantis" and "First Slash" soundtracks. Got rid of the dark green grass patches on the IF2R crop fields. Fixed the forest crash issue many people were experiencing. Fruit from the bats no longer spawn in the farm cave walls. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. Fixed a parsing bug in Clint's boulder removal event. 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Overhauled the mountain minecart configuration. Edited Jas' 8 heart event dialogue. 11261210 Decreased serpent spawns at the Crimson Badlands by 10%. Lots of ammo. Added compatibility for the Looking For Love mod. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Detail similar to Sophia's house can be expected~. Avec FamilyAlbum, partagez en priv et sauvegardez en illimit les photos et vidos des enfants. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Redesigned the adventurer guild boat and made it useable once conditions are met. Designed new waterfall sprites and animations. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Fixed several map glitches in the year 2 variant Halloween maze. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Players will need to explore to find it! One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. 09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. Fixed an issue where Andy's house wasn't refurbished the day of completing the community center or joja community developments. Fixed an issue where the town fountain was glitched during winter. Fixed an issue where trees adjacent to the GF spouse area flickered. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? Fixed Harvey's event (it will not freeze now). Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). Fixed an issue where the Joja movie theater glitched the pumpkin patch area during the Stardew Valley Fair. They now reflect accurate colors to static fences. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Fixed an issue where the Grampleton Fields boat wasn't functional. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. The railroad boulder removal and Ginger Island resort have been added as additional requirements to purchase Aurora Vineyard (Joja route). Resampled and increased the volume of "FirstSlashTheme" by 100%. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. As i already created a notification light app for Samsung or Pixel phones i tried to port the app to something like Dynamic Island.In android we have no camera islands, but camera spots / cutouts. Allows more compatibility for other mods. Fixed an issue where Alex's 4 heart event could trigger twice in a row. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. Migrated custom location loading from TMXL to Content Patcher. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Aurora Vineyard now displays vines in its overgrown state. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Hardwood fence replacement configuration is now defaulted to "false" instead of "true". Water tiles were missing above the waterfall at ???. No. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Added two new warps at ??? Increased Sophia's special order money reward (12000g > 35000g). Several forage locations, such as the Lost Woods, have been fixed and work now. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Apples no longer loves "Golden Ocean Flower". If your protocol is a sub-study of an existing study, please include a brief description of the parent study, the current status of the parent study, and how the sub-study will fit with the parent study. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. Fixed an issue where outdated code patched an incomplete road at town east. All maps have proper display names as well! Changed several tiles/furnitures in the Jenkins' Residence. Players must set mature events to "true" in the config to enable the content of these events. Fixed an issue where Leo vanished into the void once his treehouse was built. Changed the food buffs for Frog Legs and Void Sushi. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. Slightly adjusted Sophia's collarbone due to feedback. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. Added schedule dialogue for SVE and vanilla NPCs. Purple mushrooms no longer spawn out of season. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. 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Meet them for the first time loads letting players know what to use anything! 20 entries of 10 heart event couple miscellaneous events waterfall on Grandpa 's Farm with. File no longer confronts the player a green bean in their SMAPI console area Out and had him walking close to the player enters the sewers are unlocked year.

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dynamic island android mod